﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace RPG_The_Game.Cenas
{
     public class Cena_Intro
    {
         Texture2D fundo;
         GameWindow Window;

         public Cena_Intro(ContentManager Content, GameWindow Window)
         {

             this.Window = Window;
             fundo = Content.Load<Texture2D>("CenaInicio");

         }

         public void Update(GameTime gameTime)
         { 
         
         
         
         }

         public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
         {

             spriteBatch.Draw(fundo, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White);

         }

    }
}
